Forgotten Realms ( R. A. Salvatore's Legend of Drizzt )
CANON
~185-200
AGE
Zenith
FACTION
2
HARMONIZATION LEVEL
End of The Last Threshhold .
CANON POINT
Male ( He/him )
GENDER
Advocate
ASPECT
2
DISCORD LEVEL
semi feral battle twunk
SHARD
A four-pointed star made of chalcedony; positioned in the center of his forehead, with a longer bottom tail of the star that thins down to touch the bridge of his nose a la the last unicorn .
ASPECT TATTOO
it's on his hip :)
sad sweet elf man
Hailing from an era long before drow elves were common sights and companions in the Forgotten Realms, Drizzt is known to be the first drow elf that abandoned the history, culture and traditions of his Underdark-dwelling kindred and struck out for the surface world. An honorable soul, he serves the Sword Coast as an atypical hero — a ranger, accompanied by a retinue of companions and his ever-faithful partner, the panther Gwen, whom safeguards the peoples of the land. He holds himself to the highest ideals, often to his detriment, in an effort to be seen for who he is and not the long, vicious history that he hails from. Yet, he does not expect the same of others.
A member of the Companions of the Hall, a group of adventurers known for their retaking of Mithral Hall, the long-storied dwarven stronghold in the Frost Peaks, Drizzt was a stalwart defender of Icewind Dale against the demon Errtu, the wall against which the forces of House Baenre broke themselves against, siege-weapon against the invasion of Obould Many-Arrows and eventually, the last-living Companion after the Spellplague and the battle for Gauntlgrym claimed the lives of his companions. He carried on for years following, before eventually succumbing to a mortal wound atop Kelvin's Cairn.
— INNATE ABILITIES.
High tolerance for Drow-made poisons and toxins native to the Underdark. Tremendous magical resistance, with a focus on willpower-altering spells. Able to audibly mimic the sound/tone of another person, especially if given to study of a target. Natural ability to cast faerie fire, dancing lights and darkness, although his distance from the faerzress ( magical radiation in the Underdark ) has severely atrophied these abilities. Drow elves are the result of selective breeding, and thus have high intelligence and core strengths that surpass surface elves in many ways. Darkvision that allows him to see colors in threefold: the black and white of true darkness, the magical presence of faerzress and has a quality akin to infravision (heat signatures).
— MARTIAL PROWESS.
An accomplished warrior, he fights in a two-handed longsword style ( draa velve, of which he is considered the a master of ) common among drow and has adapted his form across many iterations of battle with many different foes and rivals. Capable of going into a trance-light state where he is no longer actively thinking, only reacting and acting, he is a lethal combatant capable of taking on demons, liches, peerless swordsmen, matron mothers and other powerful foes. He's skilled with projectile weapons and blades of various types, and personally utilizes longbows and scimitars.
— MAGICAL KNOWLEDGE.
Having studied for six months in Sorcere, one of the three schools at the Tier Breche academy in Menzoberranzan where magical abilities were trained, it was said that had he pursued the path of a wizard, he would have become a very powerful one. It's safe to say he has knowledge of fields, schools and application of most forms of arcane magic and could cobble together apprentice-level work with spells.
— THE HUNTER
Relatively rare but notable — while under stress or heavily isolated Drizzt has regressed into a bestial and instinctively animalistic state of mind that he identifies as the "Hunter". In this state, he has no conscious thought, but is at the heights of his physical ability and most lethal.
— GUENHWYVAR.
Taking the form of a ~600lb/~272kg black panther* , Guenhwyvar is a summoned entity that once manifested from the Astral Plane via a detailed, onyx figurine. With the ( alleged ) destruction of the Astral Plane prior to arrival in Kenos, Guenhwyvar now resides within the figurine itself due to the influence of Zenith's energy and Yima's grace. She can be summoned for 6 hours, every other day; however, she has often determined to stay longer than that duration of her own will, becoming exceptionally exhausted the longer she remains. Due to her nature as an astral being, she is highly resistant to biological poisons and physical injury.
— T1 HARMONIZATION ABILITIES
Communion. Drizzt is able to connect his mind to other Shard-Bearers in order to share thoughts, images, memories and emotions with them. This ability is strongest with others of the Advocate aspect.
Teleportation. As a Shard-Bearer, Drizzt is able to transmit his physical body between established Cornerstones upon any island.
Purification. Able to arrest and purge the spread of Discord within another Shard-Bearer, Drizzt is notably drawn to individuals of the Stargazer & Harbinger aspects and would exacerbate the Discord in individuals who are a part of the Savant aspect.
Spells. He uses Cure Wounds, Expeditious Retreat and Mending. — Cure Wounds. A creature you touch instantly heals from up to surface-level wounds (i.e., those that would be treated with bandaids and not much else). This spell has no effect on undead or constructs.
— Expeditious Retreat. This spell allows you to move at an incredible pace for ten minutes. While under the effect of this spell, the affected creature is able to run as fast as an Olympic-level sprinter for the full ten minutes without tiring.
— Mending. This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot/0.3 meter in any dimension, you mend it, leaving no trace of the former damage.
This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
— T2 HARMONIZATION ABILITIES
Cornerstone Creation. By placing your hands on a stone or crystal that's at least a meter tall or wide, you can push your energy into the stone and have it activate as a Cornerstone for teleportation. This process takes five minutes of concentration. Cornerstones cannot be "purified", but they can be destroyed in whatever way would destroy a rock.
Corruption. By acting as a conduit, Drizzt can force a substantial amount of his faction’s energy into another and increase their Discord by up to a full level. This requires skin-to-skin contact and can only be done once per day easily. Doing so twice in one day can be done, but will immediately render the user unconscious.
Spells. At T2, Drizzt now has access to the following spells.
— Calm Emotions. You attempt to suppress strong emotions in a group of people. Each humanoid in a 20 foot/6 meter-radius sphere centered on a point you choose that you can see. If the humanoid is of your attunement level or lower, any passionate emotions are cooled for one minute. After the spell ends, the creature is aware that you cast this spell.
— Rope Trick. You touch a length of rope that is up to 60 feet/18 meters long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts up to 1 hour.
The extradimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight people-sized creatures. The rope can be pulled into the space, making the rope disappear from view outside the space.
Attacks and spells can't cross through the entrance into or out of the extradimensional space, but those inside can see out of it as if through a 3x5- foot/1x1.5 meter window centered on the rope.
Anything inside the extradimensional space drops out when the spell ends.
— Ray of Enfeeblement. A black beam of enervating energy springs from your finger toward a creature within 60 feet/18 meters. On a hit, the target’s max physical strength is reduced by half for one minute.
— PURCHASED & REGAINS.
— ARRIVAL | His tunic, breeches and a pair of normal, leather boots.
— HARMONIZATION ( ZENITH ) | Guenhwyvar.
— MARCH 2024 | Taulmaril , the Heartseeker.
— & OTHER.
— A pair of longswords, borrowed from Gavial.
— A cloak, purchased from the market.
PLAYER INFO
Played By : Pax
Contact Info : cryptids / pax._ ( DISCORD )
OUT OF CHARACTER
Writing Style : I lean towards using [ brackets ] over all else, but have experience in paragraph roleplay.
Backtagging : I live off of backtagging. As long as the thread is moving along, I'll backtag into oblivion.
Threadhopping : I don't mind, unless the thread is obviously a private affair. When in doubt, ask me!
Offensive Subjects : I'm not keen on gratuitous animal torture, but it is a soft limit when for narrative purpose.
IN CHARACTER
Physical Violence : Y!
Death/Dissipation : Y!
Physical Affection : Y!
Shipping/Sex : N/A, at this time!
Mental/Communion : Y!
Offensive Subjects : Slavery, injustice, cruelty.
CHARACTER DEVELOPMENT & TRACKING.
AC —
HARMONIZATION —
CHARACTER SURVEY —
NOTES.